Regardless of types of computing that see exponential growth, suspect the platform vs. content distinction (and not just hardware vs. software) will be important. For example, right now in VR the players building tools / platforms are also engaged in story & content but that may broaden. E.g. one member of our cohort grew up in Juarez / El Paso and with very little resources got into responsive / immersive character creation… http://www.creativestartups.org/blog/bike-bridge-and-blizzard-story-creative-economy